Veritera 2 online
Venore

Dreamer's Challenge

AreaMainland
TypeAccess
Min. Levelnone
Premium AccountYes
LocationVenore, Plains of Havoc
Reward

Dream Realm: the Nightmare Knights and the Brotherhood of Bones

Monsters

Walkthrough

Description / Spoiler

Required items

  • shovel- the entrance from the surface
  • pick- the way one floor down
  • carrot- the corridor passage (takes one)
  • fire bug- sold by Evan and Harog for 100 gp
  • 2 death ring- one for the trees, one as an offering
  • life ring- an offering in the bedroom
  • vial- with water - an offering in the bedroom
  • Fire Field Rune- a fire field - an offering in the bedroom

The rings and the water are used up as offerings.

Start: The Venore temple. Show on the map

The entrance and the carrot

We set out from the temple in Venore to the south, to the Plains of Havoc. There we dig open a stone pile with a shovel, and one floor lower we dig a hole into the muddy floor with a pick. We land in a corridor.

Route map: Floor +1
Floor +1 · Show the route on the map
Route map: Ground floor
Ground floor · Show the route on the map
Route map: Ground floor
Ground floor · Show the route on the map
Route map: Ground floor
Ground floor · Show the route on the map
Route map: Floor -1
Floor -1 · Show the route on the map
Route map: Floor -2
Floor -2 · Show the route on the map
Route map: Ground floor
On the Plains of Havoc we use a shovel on the stone pile (the marked tile) - a hole opens and we step into it.
Route map: Floor -1
One floor lower we use a pick on the muddy floor (the marked tile) - it opens a hole into the corridor.

The tile in the north of the corridor lets us through only with a carrot in the backpack - it takes one. Without a carrot it burns us and pushes us back. Past it we walk west to a pile of ashes. We use a fire bug on it - a teleport appears that takes us two floors down.

Route map: Floor -2 carrotfire bug
Floor -2 · Show the route on the map
Route map: Floor -2
With a carrot in the backpack we step onto the tile in front of the dead tree (marked) - it moves us past the tree.
Route map: Floor -2
The pile of ashes (the marked tile) - we use the fire bug on it.
Route map: Floor -2
The ashes turn into a teleport - we step into it at once.

The old trees

We land in a round garden. In its middle, behind a row of old trees, a teleport is hidden. We walk around the trees to the wooden floor in the north and put a death ring on it - the ring disappears together with three trees. We go back south and walk through the gap into the teleport.

Route map: Floor -4 death ringtreesteleport
Floor -4 · Show the route on the map
Route map: Floor -4
We put the death ring on the wooden floor in the north (the marked tile).
Route map: Floor -4
The ring and the three trees vanish - we walk through the gap onto the teleport (the marked tile).

Note: the trees grow back behind everyone who steps into the teleport.

The pillows

In this hall 36 pillows lie in a 6 by 6 square in random order. Stepping on the plate west of a row moves the whole row one tile east - the last pillow comes back to the start. The plate north of a column moves the column one tile south.

Route map: Floor -2 rowscolumnsteleport
Floor -2 · Show the route on the map

We build four 3 by 3 squares: blue pillows in the top left corner, green in the top right, red in the bottom left and yellow in the bottom right. Then we step into the teleport in the east of the hall. With a wrong layout it pushes us back, and after we pass, the pillows are shuffled again.

Four levers

We land in a large hall. A walled-in room stands in its middle. We walk around it to the teleport in the south - it takes us inside the room. Inside there are four levers: each one removes one wall for 7 seconds.

Route map: Floor -7 teleportmiddle
Floor -7 · Show the route on the map
Route map: Floor -7 teleportmiddle
Floor -7 · Show the route on the map
Route map: Floor -7
In the walled-in room: four levers in the corners and the teleport in the middle (the marked tile).

We use all four levers quickly, one after another, and step straight into the teleport in the middle. If even one wall is back, the teleport sends us to the south of the hall.

Route map: Floor -7
All four levers switched and the walls are gone - now we step straight into the teleport in the middle.

Tic-tac-toe

The teleport takes us next to the room with the board. The lever by the board gives every character one set of tokens (tic-tac-toe token): a stack of 12 and a stack of 8. The board has 6 by 6 tiles. In the dormitory with many beds and chests south of the spot where we land, one of the chests holds the Book of the Lost Heroes - a book with the names of heroes, a keepsake only.

Route map: Floor -7 tokensboardleverpillars
Floor -7 · Show the route on the map
Route map: Floor -7
The lever on the counter by the board (marked) - two stacks of tokens appear next to it: 8 and 12.

We count the rows from the top and the columns from the left. Tokens from the stack of 12 go on: row 1 column 6, row 3 column 4, row 4 column 5, row 5 columns 4 and 6, row 6 column 1. Tokens from the stack of 8: row 4 column 3, row 5 column 1, row 6 column 2.

Route map: Floor -7
This is how the tokens lie on the 6 by 6 board: six from the stack of 12 and three from the stack of 8.

Now we use the lever in the corridor south of the board. The four pillars vanish, and in the room with the beds, where the crack in the floor was, a teleport appears. The tokens stay on the board, so the next people only switch the lever.

Route map: Floor -7
The lever in the corridor (marked): the pillars vanish, and in the room with the beds a teleport stands where the crack was.

The bedroom and four offerings

The teleport takes us to the bedroom. There are four offering tiles around the red stone. In the west we pour out the water from a vial, in the north we put a life ring, in the south a death ring, and in the east we make a fire field with a Fire Field Rune.

Route map: Floor -7
Floor -7 · Show the route on the map
Route map: Floor -7 waterlife ringdeath ringfire fieldlever
Floor -7 · Show the route on the map
Route map: Floor -7
The four offerings around the red stone (marked): water in the west, a life ring in the north, a death ring in the south, a fire field in the east.

When all four offerings are in place, the stone turns into a teleport. If it has not changed, we use the lever in the corner of the bedroom. Stepping into the teleport consumes the offerings and moves us one floor up.

Route map: Floor -7
The stone has turned into a teleport (marked). If not, we switch the lever in the corner of the bedroom.

Through the dreams to the Dream Realm

From here a chain of passages follows: tiles (a carpet, straw, a floor) move us from room to room, sometimes a floor up, sometimes down. We just keep going. The last tile takes us to the Dream Realm, where the Nightmare Knights and the Brotherhood of Bones begin.

Route map: Floor -6
Floor -6 · Show the route on the map
Route map: Floor -6
Floor -6 · Show the route on the map
Route map: Floor -7
Floor -7 · Show the route on the map

In the hall where we land, four boxes stand behind the counters in the north - we choose one of the four, because once we open one, the others are empty. The teleport in the western part of the hall takes us out to a tower on the Plains of Havoc.

Tips

Take two death rings - one is used at the trees, the other in the bedroom.

The wall levers flip back after 8 seconds - stand between them so you can use each one without walking.

Based on our 8.0 quest notes (TibiaWiki 2006-2008, recordings) and the chests on our map.