Dreamer's Challenge
| Area | Mainland |
|---|---|
| Type | Access |
| Min. Level | none |
| Premium Account | Yes |
| Location | Venore, Plains of Havoc |
| Reward | Dream Realm: the Nightmare Knights and the Brotherhood of Bones |
| Monsters |
Walkthrough
Description / Spoiler
Required items
shovel- the entrance from the surface
pick- the way one floor down
carrot- the corridor passage (takes one)
fire bug- sold by Evan and Harog for 100 gp
2 death ring- one for the trees, one as an offering
life ring- an offering in the bedroom
vial- with water - an offering in the bedroom
Fire Field Rune- a fire field - an offering in the bedroom
The rings and the water are used up as offerings.
Start: The Venore temple. Show on the map
The entrance and the carrot
We set out from the temple in Venore to the south, to the Plains of Havoc. There we dig open a stone pile with a shovel, and one floor lower we dig a hole into the muddy floor with a pick. We land in a corridor.
The tile in the north of the corridor lets us through only with a
carrot in the backpack - it takes one. Without a carrot it burns us and pushes us back. Past it we walk west to a pile of ashes. We use a
fire bug on it - a teleport appears that takes us two floors down.
carrotfire bug
The old trees
We land in a round garden. In its middle, behind a row of old trees, a teleport is hidden. We walk around the trees to the wooden floor in the north and put a
death ring on it - the ring disappears together with three trees. We go back south and walk through the gap into the teleport.
death ringtreesteleport
Note: the trees grow back behind everyone who steps into the teleport.
The pillows
In this hall 36 pillows lie in a 6 by 6 square in random order. Stepping on the plate west of a row moves the whole row one tile east - the last pillow comes back to the start. The plate north of a column moves the column one tile south.
rowscolumnsteleport We build four 3 by 3 squares: blue pillows in the top left corner, green in the top right, red in the bottom left and yellow in the bottom right. Then we step into the teleport in the east of the hall. With a wrong layout it pushes us back, and after we pass, the pillows are shuffled again.
Four levers
We land in a large hall. A walled-in room stands in its middle. We walk around it to the teleport in the south - it takes us inside the room. Inside there are four levers: each one removes one wall for 7 seconds.
teleportmiddle
teleportmiddle
We use all four levers quickly, one after another, and step straight into the teleport in the middle. If even one wall is back, the teleport sends us to the south of the hall.
Tic-tac-toe
The teleport takes us next to the room with the board. The lever by the board gives every character one set of tokens (tic-tac-toe token): a stack of 12 and a stack of 8. The board has 6 by 6 tiles. In the dormitory with many beds and chests south of the spot where we land, one of the chests holds the Book of the Lost Heroes - a book with the names of heroes, a keepsake only.
tokensboardleverpillars
We count the rows from the top and the columns from the left. Tokens from the stack of 12 go on: row 1 column 6, row 3 column 4, row 4 column 5, row 5 columns 4 and 6, row 6 column 1. Tokens from the stack of 8: row 4 column 3, row 5 column 1, row 6 column 2.
Now we use the lever in the corridor south of the board. The four pillars vanish, and in the room with the beds, where the crack in the floor was, a teleport appears. The tokens stay on the board, so the next people only switch the lever.
The bedroom and four offerings
The teleport takes us to the bedroom. There are four offering tiles around the red stone. In the west we pour out the water from a
vial, in the north we put a
life ring, in the south a
death ring, and in the east we make a fire field with a
Fire Field Rune.
waterlife ringdeath ringfire fieldlever
When all four offerings are in place, the stone turns into a teleport. If it has not changed, we use the lever in the corner of the bedroom. Stepping into the teleport consumes the offerings and moves us one floor up.
Through the dreams to the Dream Realm
From here a chain of passages follows: tiles (a carpet, straw, a floor) move us from room to room, sometimes a floor up, sometimes down. We just keep going. The last tile takes us to the Dream Realm, where the Nightmare Knights and the Brotherhood of Bones begin.
In the hall where we land, four boxes stand behind the counters in the north - we choose one of the four, because once we open one, the others are empty. The teleport in the western part of the hall takes us out to a tower on the Plains of Havoc.
Tips
Take two
death rings - one is used at the trees, the other in the bedroom.
The wall levers flip back after 8 seconds - stand between them so you can use each one without walking.
Based on our 8.0 quest notes (TibiaWiki 2006-2008, recordings) and the chests on our map.
